Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Press question mark to learn the rest of the keyboard shortcuts. Horse Lords est une extension sympathique, qui renouvelle très bien le jeu, mais ne rend pas forcément très bien tous les aspects de la longue domination des nomades et de leurs successeurs sédentaires. Only in Crusader Kings II could a horse rise to power and, after decades of war and conquest, restore the might of the Roman Empire. The reason you're not losing it's because your pikes counter everything but HI, which your HC themselves counter. I've found that when choosing your retinue/hordes as a horde, horse archers seem pretty useless. At this point, I'm pretty much just buying the full LC horde, plus the two LC/HC hordes. Continue browsing in r/CrusaderKings. So LC all the way until you can get the exclusive HC. As the Mongols, the full HA retinue is a whopping 75 gold. In a battle, each side has up to three flanks: 1. Horse archers rely heavily on swarm tactics, which are unique to them, while camels have access to all the same tactics as light cavalry. Plus, they favor the Swarm tactic, which the Harass tactic has a +200% damage bonus against. The only good Cavalry retinues in this game are either pure Light Cav or Camels. - Any with LI (including those with pikemen) - Any with HC - Any with horse archers - Only use archers if you can get english/welsh archers 478 People Used More Courses ›› View Course Optimal retinue calculator (conclave) : CrusaderKings Top www.reddit.com. Ck2 Horse Lords Strategy Windows 8 Partition Recovery Mount And Blade Warband Medieval Conquests Sticky Note To Do List Avast Sensitive Content Detected War Of The Chosen Mods Not Working The Requested Resource Is In Use Windows 7 Sims 3 Mods Download Call Of Chernobyl Best Faction Blade And Soul Act 4 Sims 3 Download Custom Content 327th Star Corps Phase 1 Fallout 4 … You can't even win a battle with them when you're a Tengri horde, fighting on your own territory, on STEPPES. Tactics that employ these units require a large amount of resources since these units work way better if used in large numbers. View Entire Discussion (6 Comments) More posts from the CrusaderKings community. All trademarks are property of their respective owners in the US and other countries. Light Cav is much more preferable over HC because of their insane kills in the skirmish phase and the absolute madness they unleash when they pursue an army. Horse Archers in this game are absolutely garbage. I know they aren't optimal like defense blah blah blah but I don't really care. They will still lose vs harass but they are good to kick feudal butts. Bad stats? Center flank 3. MO = Increased supply = Bigger armies and bigger retinues = holding key, highly defensible positions with no attrition = you control an entire battle phase. Left flank 2. If you ever use them, it's largely for RP purposes. The thing is HA should be OP as ♥♥♥♥. When the battle begins, you need troops who can defeat the Mongol horse archers and lancers. They are bad for a lot of reasons: They are really weak against the fairly common "Harass" tactic group. When a flank no longer has an equivalent flank to attack, it will help another flank instead. If you ever use them, it's largely for RP purposes. I've found that when choosing your retinue/hordes as a horde, horse archers seem pretty useless. But I'd love to hear what other folks have found regarding horde combat. More troops = less rebellions. And dont forget to improve the defense and offense in both the tech screen and you capital holding. However, light cavalry tactics have an affinity with swarm tactics, increasing the effectiveness when facing enemies using swarm tactics. Features in the coming Horse Lords expansion include: Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement Your pike-only retinue will grow almost in paralel to your supply limit. These were the strongest military units in history, from the ancient world to the end of the Middle Ages. When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. They also must have at least a M12 leader at all times or they can't get the good skirmish tactics. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. What I did was went full LC until I got powerful enough to do full HC. Once the melee occurse, heavy infantry will dominate. Yes horse archers are treated as light footmen and not light cavalry. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Would anybody like to elaborate on why HA aren't that great? You're right, horse archers are slightly better at skirmish against infantry than light cavalry. I never lost a battle without the enemy being at least 2 times my size and even then I won a few of those. All rights reserved. It will now also get a flankin… Each flank has a commander, and its own units. The main reason that Pikemen retinues are the absolute best in the game is because the only worthwhile military tech in the entire tree is Military Organization. Archers are good for skirmish phase, which is only a part of the battle. Pikes are great because they're so cost-effective. Im currently powerful enough to have around 120.000 armies, though I dont field that much mostly because I dont want to keep track of each of my 3500 stacks (the perfect size to never lose anything to a rebellion if you already know where it is going to happen). Requirement is turkic (18 listed), mongolic (8 listed), iranian (10 listed), mogyer, or alan. If you still have to worry about income or retinue cap they can be a little bit expensive - better replaced by pikes, cultural HI, LC, etc. Like, buying the Heavy Vanguard retinue. HA have very little defence which means they drop like flies in battle. Elephants are debatable. 45 damage in steppe, 20 damage in plains, 20 and in drylands. 35 damage, 4 toughness, 30 pursuit, and 14 screen . Not to mention horse archers are pathetic in melee, and only decent at pursuit. In the end, it just seems like HA get in the way. The only good Cavalry retinues in this game are either pure Light Cav or Camels. Heavy Cav is only better than Heavy Infantry: it absolutely destroys HI when in melee stage. Theoretically, both have similar damage bonuses. Retrieved from "https://ck2.paradoxwikis.com/index.php?title=Horse_(disambiguation)&oldid=30137" I assume putting them by themselves in a flank is the best way to use them. Español - Latinoamérica (Spanish - Latin America), https://forum.paradoxplaza.com/forum/index.php?threads/best-retinues-in-2-6.868993/. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry. Unstoppable in their progress, these fearsome steppe warriors make it into almost every incarnation of game that centers around the Middle Ages. Your pikes hold, your HC wrecks everything on sight. With enough upgrades in your nomad capital horse archers will have 3 times more offense in skirmish than light cavalry. Their attack stats are 4, 1, 7 and. In comparison, the Light Cav (LC) retinue/horde costs 10 prestige, LC have more defense, though less damage, and in battle they own the skirmish phase. ? Heavy Vanguard does seem to be a really good mix, so long as you can afford it. Archers will get routed pretty quick once the enemy is in melee range. Would it help to put Altaic commanders in charge? To raise armies in CK3 you need to first make a Rally Point.At the bottom of the Military tab you can click to add and then select a … I'm tired of seeing Genghis not being able to form even half of their historical empire because of the ridiculous losses he suffers per battle on 1066 and onwards. Horse archers started to gradually replace chariot archers on the ancient battlefields from the Iron Age on. Horse archers (skirmishers) Tribal era tech. So far this has helped me to dominate the skirmish phase, and if the melee phase is reached, the HC kick ass. They're a bit too powerful for their cost, have high defense (low losses), easy access to tactics with no downside for them, and they're melee units so they excel at assaulting holdings. ADD: Cultural building for amazons, provides archers and horse archers ADD: Titular empire of Helenic Amazonia, requires the kingdom of Helenic Amazonia, being female + standard empire requirements ADD: Holy order - Daughters of Athena This is where the longbow and heavy crossbow come into their own. So, you're pretty much running Alexander the Great's army composition. I have had around 100 rebellions at least, and conquered most of the steppes, rus and half of persia against the blobassids (in full blob mode). Plus, they favor the Swarm tactic, which the Harass tactic has a +200% damage bonus against. Are there any ways to improve them to be at least decent? In this guide we'll talk through the basics of armies and the various troop choices available in Crusader Kings 3.There's a lot to learn so let's get to it. Horse archers can be deadly if used properly in large numbers. Press J to jump to the feed. HC are great - if your main restriction is attrition. A réserver aux passionnés de ces peuples si particuliers. Pour conclure. Horse archery first developed during the Iron Age, gradually replacing the Bronze Age chariot.. It isn't as good as pure pikemen retinue, but it's very much more useful than the terrible HAs and allows for more troops. Horse Archers in this game are absolutely garbage. Counters skirmishers in addition to heavy infantry. © Valve Corporation. type = archers maneuver = 1 militia = 2.0 heavy_infantry = 1.25 cavalry = 0.75 warelephant = 1.0 horse_archers = 1.0 archers = 1.0. Two ranged cavalrymen had the firepower of a single Chariot Archer and could move faster on the battlefield. The Parthian horse archers encircled the Roman formation and bombarded it with arrows from all sides, forcing the legionaries to form the Testudo or "tortoise" formation to shield themselves from the huge numbers of incoming arrows. Right flank These flanks will generally fight separately against the same flank on the opponent's side. As the Mongols, the full HA retinue is a whopping 75 gold. The most popular pairing involving Cavalry Archers is with Hussars, which is the preferre… I recommend going for pure Defense retinue. HA are only good if you can win the battle in skirmish phase. Also, there are a million other factors including the traits of your commanders, relative tech levels etc. Rather than have half your army be horse archers that get +300% damage from a Swarm tactic, it's nice to have 80% of your army be horse archers getting +300% damage from that tactic. I hear tengri helps but thats not happening. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Cataphracts are a combo unit of HC and Horse Archers, which have no synergy and proc conflicting tactics, while having elevated retinue costs. Bad tactics? Donc, tout laisse croire qu'en jouant Rhodes par exemple, si j'ai gardé quelques souvenirs de mon Anabase de Xénophon, on pourrait avoir quelques jolies choses dans le style : archers_RHO:0 "Frondeurs" Of course, they also cost more maintenance and you have to pay for them with gold ratehr than prestige, so your light cavalry army will still be stronger overall. Besides the insane stats of Pikemen themselves, you're getting extra morale, a bigger supply limit and retinue cap. Cavalry Archers are one of the best harassers of the game. The very name brings forth images of massive armies of horse archers and the pillage and capture of cities from Beijing to Baghdad. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Il y a quelques jours je voulais tester un clan Turc pour le succ - page 17 - Topic CK2 : Horse Lords du 02-06-2015 16:40:55 sur les forums de jeuxvideo.com Menu Mon compte [CK2] Optimal Retinue Calculations If your cultural retinue contains the following don't use them. The earliest depictions of horse archers are found in artwork of the Neo-Assyrian Empire of about the 9th century BC and reflects the incursions of the early Iranian peoples.Early horse archery, depicted on the Assyrian carvings, involved two riders, one controlling both horses while the second shot. But are they even remotely worth having? HA have very little defence which means they drop like flies in battle. Are Persian horse archer retinues even remotely good? To have more than one flank you need multiple armies, though they can be merged into one. Retrieved from "https://ck2.paradoxwikis.com/index.php?title=Horse_archers&oldid=19656" Don't get Horse Archers. They can't use their best skirmish tactics in several terrain types, forcing you to be very careful to avoid that terrain when using them. As such they are not a particularly great retinue due to being both expensive and non-synergistic with each other or anything else. Camels, Light cav, Pikemen and Horse Archers counter HC in large enough numbers. Archers and the pillage and capture of cities from Beijing to Baghdad they like. Kick feudal butts the only good cavalry retinues in this game are either pure light Cav or.. Will still lose vs Harass but they are n't Optimal like defense blah blah I... Right, horse archers and lancers in order to maintain distance from the enemy in! 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